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Mouse wheel up/down (move vertically) and Shift + mouse wheel (move horizontally) If Touchscreen is enabled in the Preferences menu (Input Devices menu), the following will also be enabled: Move: Press one of the following keys and drag the mouse: MMB, 1 + LMB, Alt + MMB or click and drag in the Navigator. Note:Note also the Node Layout (at the top right of the main interface in the Layouts drop-down menu), which offers an interface designed for working with Nodes.Īs with other Managers the following hotkeys can be used to navigate in the Node Editor (see also commands in the View menu):
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Several special Viewport settings for displaying geometry generated by the Scene Node Editor are available in the Project Preferences menu (see Nodes). The new Scene Nodes can primarily be found in the categories Geometry, Array, Effectors, Fields, Flow Control, Operators and Distribution. A description of most Nodes can be found under Individual Assets. Many Nodes (such as the Math Node) work in both the Material Node Editor as in the Scene Node Editor. The Editor also offers several special functions that are described farther down.Īs with the Node Materials when they were introduced, the Scene Editor comes with a range of additional Nodes for specific uses. The Scene Node Editor is opened via the Scene Node Editor command in the main menu (Window / Scene Node Editor). See Szenen Nodes Introduction for a brief introduction. Note that the Scene Node Editor is designed for advanced users and a higher 3D skillset and technical knowledge is needed. Therefore, the last output Node must always be connected to the scene output via its Op Output output, otherwise no geometry will be generated. The Node Edtor’s content is not assigned to a specific element (such as the Material Node Editor to a Node Material) but is itself displayed in the scene. The following applies to the Scene Node Editor: The Node Editor can be opened as follows:Ĭlicking on a Node Material’s Node Editor button (Basic tab) At the far right, everything must always culminate in a Material Node (no Material Node means no working material only 1 Material Node per material). The general flow of data is always from left to right. However, several functions are very simple when a pre-defined material is used such as the Uber Material, which is almost as easy to use as a normal material (and can still be used in conjunction with an image node in various material channels)._ Please note that Nodes are quite complex and to use them effectively you need to have a higher level of knowledge about how shading and rendering works in general. The Node Editor always displays the currently selected Node Material. Everything you see in the Node Editor has to be linked with a Node Material (please note this tip), i.e., to create and edit Nodes, a Node Material must be selected. The Node Editor is where everything takes place when creating and editing Material Nodes (in the following referred to as Nodes). Otherwise, you can set the Node Space on the application toolbar (Cinema 4D R24) or from the Render > Node Spaces menu.The following applies to the Node Editor (Material mode): If you select Arnold as the active renderer in the Render Settings, the Node Space is automatically set.
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It has to be defined via the ARNOLD_PLUGIN_PATH environment variable before starting Cinema 4D.