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You are right that there are not a lot of options for medical officers during ship combat, which is fairly true to what we see on screen, it is only when combat takes a turn for the worse that Medical Officers get to do anything, but space combat is a great time to use supporting characters. In ship combat that is what the science officer should ideally be doing each turn. Science officers have Scan for Weakness which is stupidly potent in an of itself. Talents to give Medical Officers more roles during combat as well. More uses of Sensors to assist your crew or to dehabilitate the enemy. I was a little disappointed that there werent more Ship combat related Talents for Science Officers. I thought it was good, there was a section to help involve Science Officers in Red Plot Points which I thought was nice. This should give me good tools to add in more of that exploratory feel and put some extra meat in the Strange New Worlds and New Life Forms parts. I feel like they really made sure to include a lot of different aspects of Star Trek lore in here, and anything they couldn't cover, they give enough guidance on that you can take off with some solid footing. Some good options to help avoid the "I sense anger" type roles.
Star trek adventures command division pdf download plus#
Advice for players and GMs both, plus some nice talents. Side note: It also covers using counselor characters too, so if you have anyone feeling that role needs some love, they get it here. Somehow it makes the game feel even more like Star Trek to read through a book about this side of space exploration. If you have players who love to Science, or are a GM who loves to throw Science at characters, or at least use those as story hooks, man does this have a lot of good stuff in it to draw on. It also makes me want to re-read the other two books in a new light, and go mining for ideas.
Star trek adventures command division pdf download full#
Nothing against the previous two department books, but this one is really full of a ton of ideas and inspirations. The book feels very sciencey in a number of areas, and it seems like players who want more science in their Trek will be happy to have the expanded rules here.
Star trek adventures command division pdf download how to#
Good choices here.Īlien design stands out as a great feature here, as it speaks to planetary creation as well, and gets the GM thinking about how to really make the alien part of it's environs. As with most books, its not exhaustive, but the various types they selected give you a good feel for how other things could work. One thing I very much like about this book is that they provide a lot of different stats on how to use specific scientific or medical phenomena from the various series. Star Trek Online: Official Subreddit for the Star Trek MMO
TrekFic: Star Trek Fan Fiction subreddit. StarTrekGifs: Subreddit dedicated to the creation and collection of Trek-related Gifs. Treknobabble: A Star Trek multi-reddit, with discussion and images, and a hub to other Star Trek related subreddits. Star Trek: Primary Star Trek and all Trek-related things subreddit.ĭaystrom Research Institute: In-depth discussion of everything and anything related to the Star Trek franchise. Living Campaign: Free, connected, on-going adventures by ModiphiusĬommunity Wiki: Additional Links not covered in this list
Star trek adventures command division pdf download free#
List of Adventures: List of free adventures for STAĬontinuing Mission: Main collection of homebrew content for STAĪctual Plays: A list of Actual Plays of STAīasic Rule Guides: A playlist from Modiphius that goes over the basic rules of STA